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Rendering

Final-quality renders can run on the processor, on graphics cards, or both, depending on the renderer. CPU renderers keep getting faster with every extra core. GPU renderers scale with the number of cards, and their video memory limits scene size.

Typical software

  • Blender Cycles CPU or GPU
  • V-Ray CPU or GPU
  • Redshift GPU
  • OctaneRender GPU
  • Cinema 4D CPU or GPU
  • KeyShot CPU or GPU

What matters

Graphics
Critical
GPU renderers scale with GPU speed and count. GPU memory limits how large a scene can be.
Processor
Important
Critical for CPU renderers, which scale with core count. Less so for GPU rendering.
Memory
Important
64 to 128 GB for detailed scenes, simulations and textures.
Storage
Supporting
NVMe for assets and caches. Capacity matters more than peak speed.