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3D design and animation

Modeling, sculpting and animation in the viewport mostly use a few fast CPU cores and a strong graphics card. Heavy simulations and final renders can use many more cores, which is when a larger platform pays off.

Typical software

  • Blender 3D, rendering
  • Autodesk Maya Animation
  • Autodesk 3ds Max Modeling
  • Cinema 4D Motion design
  • Houdini FX
  • ZBrush Sculpting

What matters

Processor
Important
Viewport work and animation rigs depend on single-core speed. Simulation and baking use many cores.
Graphics
Critical
A fast GPU keeps large scenes smooth in the viewport. Video memory limits scene size.
Memory
Important
64 GB covers most scenes. Detailed simulations and textures can use much more.
Storage
Supporting
NVMe for projects and caches. Capacity matters more than peak speed.