Typical software
Blender 3D, rendering
Autodesk Maya Animation
- Autodesk 3ds Max Modeling
Cinema 4D Motion design
Houdini FX
ZBrush Sculpting
What matters
- Processor
- Important
Viewport work and animation rigs depend on single-core speed. Simulation and baking use many cores. - Graphics
- Critical
A fast GPU keeps large scenes smooth in the viewport. Video memory limits scene size. - Memory
- Important
64 GB covers most scenes. Detailed simulations and textures can use much more. - Storage
- Supporting
NVMe for projects and caches. Capacity matters more than peak speed.